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Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.10.31 03:08:00 -
[1] - Quote
Villore Isu wrote:Crm234 wrote:I try to revive people as much as possible , but this game really goes out of its way to make me not want to revive you as well as make you not want to be revived. Reviving has to be made simple that by not doing it your basically a selfish person. I have wrote about this issue before with more specific details ,so im not going to do it again and leave you with a quote instead.
"Anything that is complex is not useful and anything that is useful is simple" Mikhail Kalashnikov maker of the AK47 What's so complicated about stabbing the dead guy with a syringe? It's literally just walk up to person, push button, receive bacon.
I'm guessing you've never used a Nanite injector for/ never had a problem using one. If it's the latter of those option i envy you greatly.What's complicated about it is the fact that just "walking up to them" doesn't always do it. Sometimes you have to stab the ground in font of him or god forbit they fell from a hill or ladder. The other part is that most blueberries that use Millitia suits (esspecially Heavy and Assault) don't use cover very effectively and die out in the open field, which is a hunting ground for snipers.
As a logi your not quick, easy to spot, and die easy. So before we run out we have to make sure (sometimes within seconds) that running out to revive the person that fell is going to be able to get up and walk away WITH you. It took me a long time to learn that lesson. Sometimes letting the person bleed out is more beneficial to your team. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.10.31 05:43:00 -
[2] - Quote
Well put Victor.
I'd also like to add that, while your down. If you see the "Standby Triage Unit Nearby" come up and then see a blue dot run over to you shoot at the guy you were shooting. DON'T BLEED OUT. It doesn't mean that he's not going to revive you. It just means that he can't till the enemy is rabbiting, distracted, or dead. Then (if he is indeed a Logibro.) he'll turn around and come back for you.
Keep the faith. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.10.31 07:29:00 -
[3] - Quote
Shijima Kuraimaru wrote:Free Healing wrote:Well put Victor.
I'd also like to add that, while your down. If you see the "Standby Triage Unit Nearby" come up and then see a blue dot run over to you shoot at the guy you were shooting. DON'T BLEED OUT. It doesn't mean that he's not going to revive you. It just means that he can't till the enemy is rabbiting, distracted, or dead. Then (if he is indeed a Logibro.) he'll turn around and come back for you.
Keep the faith. Don't bleed out? So good sir, tell me this trick to resetting the bleed out timer so I can continue to wait for the Logibro/sis instead of watching the screen turn gray and go to respawn. I never hit the suicide button when I see a group of blues around me. I do hit it when I'm still surrounded by oranges. There have been many times when I've seen a Logiplayer come running up just as the bleed out timer expires. Sorry, I have no control over that. If it pissed you off, then yell at CCP, not me.
Ahhh your right. What I meant was "Don't press the little red suicide button."
Don't know what gave you the impression that i was talking to you though? It's just happened alot to me. Blueberries tend not to check their radar/surroudings when they die so sometimes i see this:
Teammate Dies a short distance away from me (like 2 or 3 seconds walking distance) i'll walk up to him, not run since i don't want to be spotted, pass over his body and take a quick peek around the corner to see where the guy that killed him went. If the enemy hasn't noticed me or is retreating then i'll turn around to revive the player behind me and he'll have already suicided. That whole scenario happens in about 5 or 6 seconds and happens to me quite often. Since i can't talk to them i feel that maybe they think i've abandoned them to go kill the guy that shot them in a mad quest for vengence when this is not the case and i'm simply watching out for the both of us.
So sorry if i offended you somehow as it was not my inttention. Just wanted share a little knowledge.
Keep the faith. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.10.31 07:38:00 -
[4] - Quote
DJINN leukoplast wrote:I have gotten into the habit of always bleeding out ASAP so I can get back into the action. I don't put much faith in the bluedots, and when I see the prompt "Medic nearby" it typically means I will be lying there until the game forces me to die. Even if they do revive, I usually end up dying right away again because I have no health and the medic isn't speced enough to provide decent armor. So now I have two deaths where I normally would only have one.
Even with a friendly corp member in my squad who has reviving ability, I always seem to forget and bleedout. If we still get a death, or the enemy team still gets a kill, there isn't much reason to bother with a revive. Only reason I can see ATM is to save a suit.
Here is my thoughts on the whole reviving thing. There needs to be more incentive to get revived and more incentive for medics to revive players, that seems to be the biggest problem right now. I would like to see this game take on a bit of what Killzone 2 did in terms of reviving. In KZ2 you could manually bleedout, or you could lie there for really long time, and during this time a enemy player could shoot or melee you to force you to bleedout. And from what I remember, if you did get revived, it didn't count as a death and the person who shot you didn't get the kill.
So a list:
- If a player gets revived, they should not incur a death.
- If a player gets revived, the one who initially took them down should not get the kill.
- If a player gets revived, the clone count should not go down.
- If a player gets shot down to the bleedout stage, enemy players should be able to finish them off to prevent them from being revived.
- If a player gets shot to the bleedout stage, and somebody other than the original shooter finishes them off, that enemy player should get assist points (adds incentive to finish off enemy players in bleedout stage).
- A player that gets headshot to death should not have the opportunity to get revived.
There might be a few more, but the above would add a whole new dynamic to Dust's medic situation, and would make the gameplay and battles much more interesting. It worked exceedingly well for KZ2, and forced the players to play smarter because if a enemy gets shot to bleedout, but doesn't get finished while laying on the ground, one team could lose on on a significant number of kills if there is a good medic on the team. In KZ2, the medic was one of the most important roles and was one of the main factors in turning the tides in terms of who wins and who doesn't.
I think some of what you listed is already a feature within the game. Points - 3, 4, and 6 to be exact. Don't really have an opinion on points 2 and 5. I have mixed feeligns about point 1.
"If a Player gets revived, they should not incur a death." -
On one hand i would agree, since the player/clone did not stop breathing they did not technically die and they did not lose their Dropsuit, Fittings, and Weapons.
On the other hand they did do something/ something happened to them that did end up getting them shot to "Near Death." Which i think should count as something. Hypothetically the worst player in the game could partner up with the Best Logibro inthe game and get 0 deaths on the score board when in reality he fell and was revived 10 times by his Logibro partner.
Maybe i'm overthinking that though.
Keep the faith. |
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